rotegrity tensegrity, by computer

Rotegrity

taff from geodesichelp writes:

"Anyone who engages in computer 3D rendering knows that it's hard to decide when to stop enhancing the model/render. That said, I've refined the original render (original post,) to ehance the rivets and shadows. (I think I'm done -- but don't quote me on that.)"

Posted by Richard Fischbeck 

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